Now want to understand how stars "work".
e.g
This is "stellar structure" problem
Some general comments first: There are 3 time scales involved with stars
T ∼ π (R³/GM)1/2 ∼ 4000s ∼ 1hr.
COmputer shows evolution to close to main-sequence in free-fall time!!!
How long would the sun run on gravity?
Power density of sun is
L/M = 4*1026/2*1030 = 2*10-4 W/kg
(ball-park figure is 1 watt/tonne)
Can think of sun as being built up by successive layers of material. Mass of "core" m = 4/3 π r³ρ Mass of "shell" δm = 4πr²ρδr Hence P.E. for adding this shell is: V = G/r mδm = G/r 4/3πr³ρ 4πr²δrρ = 16/3π² G ρ² r⁴ δr Now think of the sun being built up as a series of layers: V = 16/3 π² G ρ² ∫₀r r⁴ dr = 16/15 π² G ρ² R5 However the total mass M = 4π R³ ρ so V = 3/5 G/R M² ∼ 3x1041 J |
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This gives a gravitational lifetime of the sun of
V/L = 3x1041J / 3.9x1026W
∼ 7.7x1014 s, or 24 million years (!!)
This is long, but not long enough
(Note: when calculated in ∼1860, this lifetime was reasonable, but geologists already suspected that some rocks were older)
In principle,
E = Mc² = 2x1030 x (3x108)² = 1.8x1047 J, for a lifetime of 1.8x1047 J / 3.9x1026 W = 4.6x1020s or 14.6x1012 yrs(which is plenty!)
In fact, process is about ∼0.1% efficient, so we get a reasonable life of ∼ 14x109 yrs. Now the details............
At every point in star, there are six quantities (which depend on time as well) . Stellar structure problem is to relate them
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Mass-density is easy δm = 4πr² ρ(r) δrso dm = 4πr² ρ(r) dr |
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Hydrostatic equilibrium: Shell must be stable, so forces must balance, Grav. force on shell FG = -G m(r) (Mass of shell) / r² =-G m(r) 4πr²ρ(r)δr / r²Pressure must balance this. δP = P(r+δr) - P(r)(must be negative) Total force due to pressure FP = 4πr² δP dP = -G m(r) ρ(r) dr r²(- sign means pressure decreases as we move outwards) |
e.g. assuming density is constant, what is central temp and pressure of sun?
Where does the pressure come from?
Equation of state relates pressure to temp and density. Three possible ways:
P V = N R Tor (more useful for us)
P = k ρ T / μm
P = 1/3 σ c T⁴Which depends strongly on temp, but not pressure
P = K ρ5/3/m₀ ∼ 1012 ρ5/3m₀ Pa
Note this does not depend on temperature at all, but depends very strongly on density
All three occur in all stars, but
Energy transport: i.e. how does energy move out from solar core?
Radiation: Temp difference across shell is δT Hence the energy/unit area radiated out F(r) = σT(r)⁴Energy radiated inwards: F(r+δr) = σT⁴(r+δr)So the difference is δF = σ 4T³ δT |
This energy must be absorbed by the layer: amount absorbed δF
∝ amount of radiation
∝ amount of material
∝ thickness of layer
∝ "lack of transparentness" = opacity κ(r,λ)
(e.g. glass would have opacity 0 for optical γ's)
δF = -κ(r) ρ(r) F(r) dr
Combining
δF = σ 4T³ δT = -κ(r) ρ(r) F(r) δrand using luminosity = total outwards flux
L(r) = 4πr² F(r)gives
dT = - κ(r) ρ(r) L(r) dr 16 π σ r² T³(actually we cheated slightly: the correct equation multiplies this by ⁴/3). Note dT/dr is negative: the luminosity increases
How do we calculate κ(r,λ,T)?
Extremely difficult from first principles Only people who really care are bomb makers: hence only good codes are at Los Alamos and Livermore (and no, you can't borrow them!!)
A reasonable approx. that works for ionised gases over a large range is
κ = C Z(1+X) ρ / T7/2
(i.e. it doesn't depend on wavelength)
Much harder is convection: if the opacity is very high, the gas will just heat up at the bottom, which will make it less dense than cooler gas above
Imagine a bubble of gas which is slightly less dense than its surroundings: if it rises and the density decreases faster than the surrounding gas, it will continue to rise. Adiabatic temp gradient. If the actual temp gradient in a star is greater than this, then convection will set in. P1V1γ = P2V2γand PV = NkT So T1P11/γ - 1 = T2P21/γ - 1Hence: T = const P1 - 1/γ dT/dR = const (1-1/γ) P-1/γ dP/dR = (1-1/γ) T/P dP/dR |
Unfortunately, it doesn't tell you how much energy is moved around!
Note same happens on earth on hot summer days: air heated near ground is adiabatically unstable, and rises => thunderstorms
Finally energy generation: obviously
dL = 4π r² ρ(r) ε(r) drε(r,T) is energy generated/unit mass: it will depend on T: for H cycle (PP cycle) ε ∝ T⁴
In summary
dL = 4π r² ρ(r) ε(r) drLuminosity/Energy generation
dT = -3 κ(r) ρ(r)L(r) dr 64 π σ r² T³Energy transport
dP = -G m(r) ρ(r) dr r²Hydrostatic Equilibrium
dm = 4πr² ρ(r) drMass-density
P = k ρ T / μm
κ=C Z (1+X) ρ / T7/2
ε(r) = a (T/T₀)⁴
Note that stars are much simpler than (e.g..) human beings: on the other hand we still need a computer to solve for one!
A very simplified model which can be solved by hand (or preferably by computer algebra!) is to take
T
ρ = ρ₀(1-r²/R²) This vanishes at the surface of the sun (as it must). Then m(r) = ∫₀r 4πr²ρ(r) drcan be found exactly and m(R₀) = M₀ ⇒ ρ₀ = 15M₀ / 8πR³∼ 3500 (too low) |
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ThenP = ∫₀r G m(r) ρ(r) / r² dr + P₀ gives P₀ = 15 GM₀² / 16π R⁴ |
/P>
T = μ m P / k ρgives T₀ = μ m G M₀ / k 2 R ∼ 7.2x106 K(a bit too low) |
One can get the luminosity from this (assuming H cycle) |
and fit the result to the total luminosity of the sun |
This is a star in the steady state. What happens as a function of time is that ε(r,T) changes: e.g.
low temp burning involves H
ε ∝ (density of H)xT⁴
once the H is consumed via H ⇒ He , star must go over to He burning
ε ∝ (density of He)xT15