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Users should be warned that if one is using WLS or scintillator, the
trick of prescaling the number of photons by the quantum-efficiency of
the phototube as a function of wavelength (or CERFAC) no longer
works. In the case of the scintillation photons, this optimization
could in principle be done, but as soon as a wavelength shifter is
introduced to the system, all bets are off. This is because the MC has
no way of knowing at the time of creation of a photon what it's
destiny will be: absoption, hitting a PMT, or getting absorbed and
re-emitted by the WLS. If the latter, the wavelength changes, and
therefore any initial weighting is rendered incorrect.
To run using additives, users should ensure that they are using only
the simplest CERFAC strategy:
$mode_cerfac 1
$cerfac 0.28
$cerfac_ii 0.337
Because of this (and because scintillation and WLS tend to generate a
lot more light) running addtives is SLOW. This is an unavoidable
consequence of the sheer volume of photons that the system needs to
simulate.
Next: Unpacking and Calibration
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sno Guest Acct
2006-03-17