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``Additives'' are adjunct materials that can be added to normal media
(described in the MEDA titles banks). By adding and additive to a
normal medium, SNOMAN can be used to simulate
- Scintillation
- Wavelength-shifter
- Simple absorber
Additives can be assigned to media by using the ADMX ("admixture")
bank. Each row in this bank sets the additives for a different
medium. (Note that adding additive to a medium, you change the medium
everywhere in the detector.) In this bank, you set the media code,
the fractional concentration (between 0 and 1) and the type of the
additive. Multiple addtives can be assigned to any material, although
the need for this should be rare.
The 'type' refers to the bank ID of the associated SCNT bank, which
holds the additive properties:
- Quantum
Efficiency
- This refers to how much light will be made when an
ionizing particle passes through the medium, i.e. scintillation. Units
are Photons/MeV.
- Birk's constant
- This parameter gives the saturation of the
scintillator to heavy particles (i.e. protons). Units are cm/MeV.
- Decay time
- It is assumed that if the additive is luminescent
(either by scintillation or fluorescence) that the intensity of light
falls off with an exponential decay time, or with multiple
exponentials, characterized in ns.
- Emmission Spectrum
- If luminiescent, the spectrum of emmitted
light (in nm).
- Absorption Spectrum
- If the addtive is not completely
transparent, the absoption spectrum should be specified (in
attenuation lengths) just as it is for a medium.
- WLS Quantum Efficiency
- If the additive is flourescent, this
quantum efficiency gives the number of emitted photons per absorbed
photon. At present, this is assumed to be less than unity. Typically,
this property is used to simulate wavelength shifting.
Subsections
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2006-03-17