![]() Advanced Technology Solar Telescope (ATST) |
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Off a plane surface : Note direction of propagation gets reversed | ![]() |
If we have an extended object, this will create an image. To find out where the image appears to be, extend the line of sight | ![]() |
To get the sensation of depth, we need binocular vision | ![]() |
This is based on angle of incidence = angle of reflection | θ₁ = θ₂ |
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E.g. concave mirrors: different bits of the mirror reflect the wave according to the local angle of incidence | ![]() |
The effect in this case is to focus the wave | ![]() |
This is reversible: if we have a source at the centre of a curved mirror, we have a plane wave (well almost) coming out | ![]() |
Convex mirrors cause waves to diverge
Note that these behave as if there is a focus behind the mirror |
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Velocity in medium 1 = v₁ = n₂ Velocity in medium 2 v₂ n₁
Note that the refracted wave is bent since the wavelength is decreased.
This gives rise to Snell's law, when the wave hits the interface at an angle
n₁ sin(θ₁) = n₂ sin(θ₂) |
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We have already seen how a single surface refracts. All optical instruments have at least 2 surfaces.
A prism deflects light via two successive refractions
sin(θ₁) = n sin(θ₂)etc |
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Light can go from a dense medium to a less dense one at an "impossible" angle: e.g in crown glass, what would happen to a ray whose angle of incidence was θ = 60o? | ![]() |
A prism can be used to show total internal reflection | ![]() |
How does a lens form images?.
We can build up a lens from a series of prisms | ![]() |
We could add a 2nd. prism, to deviate light more, so that two rays go through the same place | ![]() |
There are a variety of lens, but essentially they are
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The most important quantity for a lens is the focal length f: i.e. how far from the lens do parallel rays get focussed. | ![]() |
Concave lenses cause light to diverge, but the rays can be traced back to an (imaginary) focus. | ![]() |
Images are formed as either real or virtual: only a convex lens (positive focal length) can form a real image | ![]() |
This is the derivation of the "thin-lens" formula. We can use this to find the relation between the distance to the object, the image and the focal length | ![]() |
The magnification
\color{red}{
M = \frac{{{\rm{image height}}}}{{{\rm{object height}}}} = \frac{{h_i }}{{h_0 }}}
(M can be < 1) |
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We have two sets of similar triangles:
\color{red}{
\left| {\frac{{h_i }}{{h_0 }}} \right| = \frac{{d_i }}{{d_0 }} = \frac{{d_i - f}}{f}}
so
\color{red}{
\frac{{d_i - f}}{f} = \frac{{d_i }}{{d_0 }} \Rightarrow \frac{1}{f} = \frac{1}{{d_0 }} + \frac{1}{{d_i }}}
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1 = 1 + 1 focal length object dist. image dist.
\color{red}{
\frac{1}{f} = \left( {n - 1} \right)\left( {\frac{1}{{R_1 }} + \frac{1}{{R_2 }}} \right)}
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f = R/2 because if you place a source at the centre the light must be reflected back there. 1 = 1 + 1 f R R |
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e.g. a spoon
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What happens if you look at the front of the spoon? Image is real and inverted | ![]() |
Image is virtual and upright. Note we are drawing dotted lines to extend the rays through the foci. | ![]() |